OnLive Gaming

If this works, it'll change gaming as we know it.

There's much criticism, speculation, and doubt from the skeptics, with significant issues to address, but I don't know what to think.

rapture's picture

I'm a doubter. This company started 7 years ago. Back then, people were thinking that broadband speeds would be much great than they are today. In reality, the speeds are too much different and the pipes are just as latent as they were back then.

I just don't see how you can cloud compute real-time 3D games over the web. I've played Halo PC virtual from my home on PCs in Dallas and Atlanta on some of the fastest pipes in the US and it still was unplayable. Mind you, the netcode of the virutal PC viewer wasn't made for compressed video xfer, but still, it was unplayable on the fastest network available.

XBOX 360 can't really handle more than 10 players in a game in Halo 3. I don't think I've ever played a well networked 16-player game in H3. If the experts can't get it right (and don't really care about getting it right), why would this start up?

I agree that the future of power computer is in the cloud. I just don't think we have the infrastructure to support this technology now.

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Mintz's picture

I remember reading an article in a video game magazine about two years ago about technology similar to this. I don't think it's the same company, because my guy was talking about having this type of service work on your cell phone. Like EA said, this is an old idea, and technology is the limiting factor.

This is the future, no doubt, but Japan is probably the only place that can realistically support what's going on here. I imagine the monthly feeds for this kind of service would be astronomical, but probably worth it.

rapture's picture

From GamesIndustry.biz,

Quote:

Originally Posted by Dave Perry
"Our solution is arguably better than anything OnLive has - they're never going to be able to beat us on this."


From Edge Online,

Quote:

Originally Posted by SCEA's Patrick Seybold
Seybold also touched on the logistics of the OnLive system: “What will be sacrificed when you [put OnLive] into a real world environment where multiple devices are plugged into one broadband connection?”


From GamesIndustry.biz,

Quote:

Originally Posted by Crytek
"We had our research in 2005 on this subject but we stopped around 2007 because we had doubts about economics of scale. But that was at a time when bandwidth was more expensive," said CEO Cevat Yerli. 

"We saw that by 2013 - 2015 with the development of bandwidths and household connections worldwide that it might become more viable then."


From TechRadar,

Quote:

Guy de Beer, CEO of Playcast Media - another new 'cloud gaming' tech that streams games via your TV set-top box - has responded to a number of recent criticisms of OnLive's offering - and he believes that the company is essentially looking to sell its proprietary tech to the likes of Google or Microsoft.

You do have to chuckle at the almost industry-wide scorn this product is getting. Pre-Phantom?

rapture's picture

"We’re worried about latency streaming data off a Blu-ray disk for a PlayStation 3. That doesn’t have to go over the Internet." - John Carmack

Mintz's picture

The last quote you posted seems the most likely, rap. They just want everyone to "Ooh" and "Aah," then sell off the technology to someone who can actually make something out of it.

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