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NASA wants to build a massively multiplayer online game. They've got a project office setup to support this effort: http://ipp.gsfc.nasa.gov/MMO/
I am in the process of writing a proposal for my lab in an attempt to win the work or partner with them. I'll try to share the final version once it is finished.
I would like to know your ideas for the game. How do you think it should be presented to the gamer?
Note that NASA didn't call this an MMORPG. So, this doesn't have to be a RPG. Also know that NASA has a big presence in Second Life.
How do you make a game that teaches science, technology, engineering, and mathematics while making it fun? How do you make it so that it coincides with NASA's current and future missions?
I look forward to reading your feedback.

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One thing you might take a
One thing you might take a cue from is Webkinz. They have found a way to make learning information and even learning responsibility fun for children. I haven't used Webkinz myself, but I have watched Christina play and it is very innovative. The game has its own economy as well as puzzle, trivia, and strategy games.
On the subject of NASA, one fun mini-game I played was at the Smithsonian Aerospace Museum. You play a game where you try to send a rocket as far as possible. You have to choose all of the parameters such as staged/single stage, liquid/solid fuel, trajectory, etc. I fooled with it for 15-20 minutes when I toured the museum as a 6th grader. Perhaps mini games like that where kids can compete (leaderboards) would inspire education.
Making a MMO for educating kids is a daunting task. How do you guide the kids enough to help them discover information but not enough to stifle creativity and make the game boring?
Who is the target audience?
Who is the target audience? If it's smaller kids, like Midnight said, it would be a totally different game than if it were aimed at the WoW crowd.
The pictures on the project
The pictures on the project office's page show early and mid elementary-school kids.
"The targeted audience for
"The targeted audience for the MMO is students in their teens in both high school and college. Research indicate that many middle school students show a preference for games targeted at this age level and NASA expects that an MMO developed at the high school/college level with find significant adoption at the middle school level."
It might be cool to have
It might be cool to have some sort of Mars space station MMORPG, where you are training as a scientist there or something. You would have to do work, research, exploration and other good stuff on the station to gain XP. I don't know, that is off the top of my head.
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"Don't blow this, Gene!"
It should totally be a GTA
It should totally be a GTA type mmo. teaches kids the dos and don'ts of city life.
--
J
$DSomething with the NASA logo
Something with the NASA logo should incorporate a pretty broad spectrum of gameplay capabilities. Perhaps combine the use of first-person gaming with an RPG element, along with vehicles (spacecraft?) and usable equipment. Pair all of that with an MMO interactive community and an environment that allows for user-customization, and I think it would appeal to the target age group.
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