Be undead

The Hushed Casket was founded in 2002 shortly after the launch of the XBOX console. Today the Hushed Casket is a thriving community of gamers, playing together and publishing news and stories that have appeared in major media properties like Newsweek, G4TV, USA Today, and Penny Arcade. Some game developers have even referenced our guides and news to support their gamers. We don't play Halo. We LAN Halo.

User login

the Hushed Casket

Unseal the hushed casket of my soul...

Call of Duty 4: Modern Warfare Multiplayer Beta Review

Submitted by Midnight on Mon, 09/17/2007 - 12:43pm.

If you haven't yet begged, borrowed, or stolen a token to download the Call of Duty 4: Modern Warfare Multiplayer Beta then you really should, because it's probably the most entertaining demo/beta I've ever downloaded from XBL. Yes, the Halo 3 Beta was good, but without a friends and family invitation it required a $60 purchase of the retail version (Crackdown), and COD4 is absolutely free if you are capable of using the internet and following directions. What makes the fun of COD4 even more surprising is that nobody was expecting it! Who had a date marked on the calendar for the COD4 Beta release? Not me. I buy the COD games mostly for their campaigns, but since COD3 busted I haven't loaned any credence to the franchise's multiplayer experience. COD4 changed that...in a big way.

Graphics and sound are top notch. Player models are realistically covered in appropriately modeled tactical gear right down to the masses of dangling straps hanging everywhere. Player models carry realistic gear depending on their class and weapon. Map geometry is pretty good, albeit a tad blocky at times, but that's picking nits. Textures are also very well done, and trying to remember the textures in my mind has spawned the idea that I never really noticed they were "textures" at all. The barn on Overgrown looks like it's made of wood, not covered with a wood texture. Weapon sounds are also better than par. Submachineguns sound markedly different than rifles which sound markedly different than sniper rifles, light machineguns, and the shotgun. Attachments like silencers and the M203 grenade launcher also sound true to life. The realtime 5.1 sound works as it should, alerting you to enemies based on their imaging from your home theater's speakers.

Gameplay is where COD4 really shines, most notably in its use of a reward system for killing streaks. Personally offing three enemies in a row without dying rewards you with the equivalent of radar for your team, a UAV. Five kills allows you to call in an air strike on an enemy position of your choice, bombing any bogeys in the immediate area. Seven kills gives you the ultimate reward: calling in a helicopter that will seek out and kill enemies with no control required on your part. It seems the helo will continue pelting the enemy until they shoot it down or an unseen time limit expires. The effectiveness of this tactic can be witnessed by the frequency of the in-game phrase "humping helicopter!" You access your killing streak rewards with the d-pad. The d-pad also allows you to select alternate weapons, like grenade launchers and RPGs, and night vision.

External to the gameplay are a whole host of extras that add an incredible amount of replay value. Unlockable "challenges" reward you with advanced equipment for your weapons when you attain a certain level of proficiency with them, measured by number of kills or headshots with each weapon. This gives the gamer goals to work towards in addition to traditional Xbox 360 achievements, and ensures the proper learning curve of gradually adding gadgets and doodads. Sometimes the reward is useful, like a red dot scope, and sometimes it is just aesthetic, like tiger stripe camouflage. This encouraged me to complete the marksman challenges with every weapon in order to unlock plenty of attachments for each. Perks are also a great way to customize your character to your playing style. Perks allow you to choose one enhancement from each of three categories. With rifles I use special grenades x3, stopping power, and deep penetration. For SMGs I replace deep penetration with steady aim, and for my carbine class I replace special grenades x3 with an M203 grenade launcher. With each challenge and in-game kill you also earn experience points (XP) that contribute to your rank. The ranking system of the beta follows the Marine Corps enlisted rank structure, although features locked in the beta indicate you'll be able to advance to officer rank. The current rank cap is Gunnery Sergeant (Lvl.16), but Infinity Ward has said they'll be raising the cap again to around 25 sometime soon.

My favorite part of the COD4 Beta is the details. Having served in the Marine Corps I really appreciate all of the intricate and realistic details of the weaponry. Some examples that I've personally noticed:

- The selector switch on the MP5 uses the real icon of multiple red bullets one after the other to signify full auto.

- The helo that has crashed on the map Crash, where one team plays as Marine Force Reconnaissance, is a Marine CH-46, and a pretty good model of one at that. It's marked with an actual squadron name (HMM-161) from Miramar, California. No, it's not a Blackhawk. No, it's not an Apache. If you have to have a name to call it then CH-46s are sometimes called "frogs" or just "46s".

- The SAS and Marine helicopter that is available for you to call in after a seven player killing streak is an AH-1 Super Cobra. What's even cooler is that it has a realistic loadout: Hellfire missiles on one pylon and a pod of Hydra 70mm rockets on the other. I have no idea what the Spetsnaz support helicopter may be.

- Reloading light machineguns is almost too realistic. It's nice to see your character performing a realistic reloading sequence, but it almost takes too long. I honestly believe that I can reload the M249 SAW faster in real life than in COD4. However, I suppose the extra time is necessary to provide some vulnerability in return for the extra firepower granted from a LMG.

- The sight pictures are very realistic, just like COD2. However, most of them are slightly easier to use in game. For example, the front sight tower and front sight post of the M16 are much narrower in COD4 than in real life, making it easier to keep track of moving targets and make precision shots. I think this is a reasonable trade of realism versus fun, but I want to point it out nevertheless.

- The sight picture of the M203 grenade launcher is an on-screen reticule, but looks surprisingly like the flip-up leaf sight for the M203. It's a neat way to keep some true to life form even though the actual leaf sight wouldn't have been much fun.

- I'm very impressed with COD4's use of optics to enhance aiming while forcing the player to make cost/benefit decisions in order to use the optics. The red dot is a 0x (no magnification) optic that replaces your normal sight picture with a simple red dot. This seems to enhance accuracy both through the player's improved sight picture and internally within the game, but the latter is just a guess. The ACOG is a 4x optic that provides good magnification for medium range shooting, but will cost you some field of view and situational awareness of the immediate area. The scope that comes installed on each sniper rifle is a fixed 10x optic that is good for long range, but gives you tunnel vision that might net you a bayonet in your kidney. None are good in all situations.

Another thing COD4 has done correctly is the party system. It doesn't split up a group of friends who entered from the same party--period. It may force the other team to play 6v2 until some more players join, but your party stays intact. This is a two-edged sword that causes some awkward and unevenly matched games, but most games are matched 6v6 and the system works as it should. In-game comms are always on, as they should be for any team based game. Sometimes you must mute...distracting voices...but with a group of six friends that communicate well it is a welcome feature.

If the COD4 Beta has done anything, it has proven that I will be spending yet another $60 this holiday season. With the release of Halo 3 next week, I am unsure how much play the Beta will see after that, but if Halo 3's multiplayer doesn't bring home the bacon then after November 5th I won't hesitate to pop in Call of Duty 4: Modern Warfare.

Slayer's picture

This game is sweet! Although

This game is sweet! Although it feels very different to me than COD2. I think it will take a while to get used to.



You like candy?

rapture's picture

Great review Midnight. I

Great review Midnight. I agree with you. The beta has sold the game to me. Heck, the beta is one of the best shooters I've played on a console.

I thought CoD2 was a very fun game - especially the multi-player. I was very disappointed in CoD3's multi-player. CoD4 seems OK so far. Two things that I hope don't make it into the game are more grenade launchers and drivable vehicles.

On a side note, I have heard that the CoD4 beta will end a few days after the release of HALO 3.

Mintz's picture

I laid down a preorder for

I laid down a preorder for this game. If the campaign is as good as the multiplayer, then I feel it's worth it.

Master Kim's picture

rapture wrote:I thought CoD2

rapture wrote:
I thought CoD2 was a very fun game - especially the multi-player. I was very disappointed in CoD3's multi-player. CoD4 seems OK so far. Two things that I hope don't make it into the game are more grenade launchers and drivable vehicles.
Call of Duty 2's multiplayer, at least the online portion over Xbox Live, was horrible. It was fudged up so badly I couldn't help but think it was a cruel joke. One example is the amount of players allowed in a game. Sixteen player limit? That's not too bad. But oh wait; over Xbox Live, they decided to bring it down to eight players, while the PC version lets you have up to 32. Granted, more players doesn't always mean better, as Gears of War has proven, but aside from having to deal with the online matchmaking (why does my rank appear in an unranked playlist?), it was pretty bad. I'm not going to say it's more balanced, but I thought the execution in COD3's multiplayer was done respectably.

trigger119's picture

The beta sold me as well,

The beta sold me as well, though I really got tired of getting owned by that damn helicopter >:[

rapture's picture

I hate getting killed by the

I hate getting killed by the copters. Most people don't stop to shoot at them. If you get your teammates shooting with you, it'll go down in a couple of seconds.

Midnight's picture

Ditto. Three people

Ditto. Three people emptying a single magazine into the enemy helo is probably enough to put it down.

Oculus's picture

I always shot at them

I always shot at them assuming it was a guaranteed full clip of 100% hit percentage. Can't beat that. I also sometimes find myself to be the only person shooting at them.

XBL GT: Mikeulus

rapture's picture

Maybe someone else has put

Maybe someone else has put more damage into a chopper than I know about, but it sure seems like I can take one down with a full MP5. M16 takes a full clip and a few more bursts.

Midnight's picture

I might have been

I might have been overestimating. I do know I emptied my entire M4 magazine into one and had to reload once before it went down.

Oculus's picture

Well, I was just talking

Well, I was just talking about my accuracy statistics. I don't know how much it takes to bring one down.

XBL GT: Mikeulus

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

Post new comment

The content of this field is kept private and will not be shown publicly.
  • Allowed HTML tags: <a> <em> <strong> <cite> <code> <ul> <ol> <li> <dl> <dt> <dd><s><img><i><b>
  • Lines and paragraphs break automatically.
  • Youtube and google video links are automatically converted into embedded videos.
  • Filtered words will be replaced with the filtered version of the word.
  • You may quote other posts using [quote] tags.
  • You can use BBCode tags in the text, URLs will automatically be converted to links.

More information about formatting options

Captcha
This question is for testing whether you are a human visitor and to prevent automated spam submissions.

Shout Box

CynEater: jeff won't be seeing your mangina rather...
[05/13-02:33pm]
Slayer: Well, guess I won't be seeing Jeff at The Nook now... :)
[05/13-02:24pm]
CynEater: Maybe he'll show you for your birthday.... I wouldn't accept any invitations Mandy offers you today...
[05/13-12:13pm]
Slayer: Happy Birthday! Hope you get all things good.
[05/13-11:34am]
hubcap: And many more!
[05/13-09:33am]
rapture: Happy Berfday Midnight
[05/13-08:50am]
Midnight: Hey, I don't know him. I don't know what he's got. Perhaps he's got something to show me.
[05/13-04:23am]
hubcap: Idk how probable it would be that he has a downstairs mix-up. It would however explain his popularity with the men...
[05/12-05:03pm]
Slayer: What about the band times? You've seen my downstairs mixer.
[05/12-12:54pm]
Slayer: I'm Old Greg. I'm a scaly man-fish!
[05/12-12:42pm]
Login or register to post shouts

twitter logo

Get notified of game nights and important THX announcements via the hushedcasket Twitter account. You can get the messages on your cell phone, through email, Facebook, and many other ways. Here's how it goes down.

Recent comments