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Gears of War coming to PC. Supports DirectX 10, game editor, new maps, new campaign chapters, Games for Windows - Live.

Submitted by rapture on Fri, 07/13/2007 - 8:33am.

In a move that makes total sense, Microsoft is bringing Gears of War to the PC during the holiday season of 2007.  This is going to be a great move for PC gamers.  Gears is a high profile game and it was only released for the XBOX 360 in late 2006. This game is still fresh.

It is going to wear the "Games for Windows" badge and come with a host of exclusive features not available on the XBOX 360 version of this game.  The game will support five new campaign chapters.  Campaign was the "killer" feature for Gears of War.  Adding five new chapters is going to sell a lot of copies.  Gamers were not only into the story that Gears presented, they were into the characters that we played and assisted us throughout the campaign.  That's when you know you've built a good campaign - when fans bond with the characters. 

Another feature that PC gamers will be excited about is the game editor that will allow users to can create and publish new multiplayer content.  They will be using the Unreal Editor - one of the most popular editors available.  Players can now import custom artwork into the engine, create particle systems, scripted encounters, cinematics, and more.  While I've never been a fan of games that did this, it's still a great option to include that will add to replayability. 

Gears PC will also ship with new multiplayer maps, one new multiplayer game mode and new achievements.

The game supports the Games for Windows - Live online service.  Many people have read my takes on the shortcomings for Games for Windows - Live.  In short, it needs a lot of help and could be more crippled than the XBOX Live beta from 2002.  A high profile game like Gears of War will surely bring some changes to the GfWL service.  While HALO 2 was a high profile game (understatement?), it was released in 2004 and launched the GfWL service.  HALO 2 (PC) game got mediocre reviews and had a quite launch with crippling online connection errors.  Gears should change that.  Gears PC will be in your face and heavily marketed.  Here's hoping that MORE users on the GfWL will give Micrsoft the data and feedback it needs to make the service better.  If for nothing else, a hugely popular title like Gears PC will at least assure us that support forums and message boards will fill up with requests and threads for support.  More feedback, even about technical issues, will eventually lead to a better service.

Gears of War PC will also run on DirectX 10.  This is going to help usher in the DX10 era.  Unfortunately, DX10 hardware hasn't penetrated the market yet.  Still, more and more gamers are updating their rigs to the latest cards from ATi and nVidia.  DirectX10 will ensure that this game looks better than the XBOX 360 version while playing at higher resolutions.  However, it will come at a price.  Since DirectX10 is new, most PC gamers will have to buy new hardware.

This game will most likely NOT support cross-platform play allowing PC gamers and XBOX 360 gamers to play together in the same game. While it works well with Shadowrun, there's no sign of that happening in Gears.

There's also no mention of dedicated servers being released for Gears. Being able to play Gears on a super highspeed network connection would have ensured lagless games and possibly more than 8 players in a game.

Gears PC will be the biggest Games for Windows title to date.  It's going to drive the community and technology which will lead to even better games later in 2008.


Slayer's picture

All I have to say is, SWEET!

All I have to say is, SWEET!

Mintz's picture

I wonder what the

I wonder what the recommended system specs for this game will be...

rapture's picture

Given that Microsoft spent

Given that Microsoft spent $1B upgrading the RAM in the XBOX 360's just so that they would be able to display the Gears of War graphics, I can imagine that the sysreq's for this game are going to be pretty dang steep.

Master Kim's picture

Sweetcakes.

rapture wrote:
While I’ve never been a fan of games that did this, it’s still a great option to include that will add to replayability.
Dude, you've been missing out.

rapture wrote:
Being able to play Gears on a super highspeed network connection would have ensured lagless games and possibly more than 8 players in a game.
Gears of War works fine with eight players, dude. Yeah, four-on-four will seem insignificant compared to many PC games like Battlefield 2 that support 24+ players, but it's fun, it's intense, and it makes each kill all the more satisfying.

Although I do admit, I've always wondered how Gears of War would play out with larger-scaled battles.

rapture's picture

I don't think so

Master Kim wrote:
Dude, you've been missing out.

Take HALO: Custom Edition. The maps that I saw looked like garbage. Only one or two were fun to play and they all looked very amateur. Of the one or two maps that looks tolerable to my eyes, they map was built so that gameplay was no fun.

I've found that as the graphics engines get more advanced, the maps that the community produces look more rough than the maps that the developers make. Back in the day of UT, Quake, and CS, people really only had to worry about the geometry of the map. Now they have to worry about texture maps, resolutions, particle effects, and so on.

And we are talking about GoW, here. The community is going to have to be on top of their game to be able to roll out a map that is half as good as the maps that Epic ships.

That said, the UT editor is one of the most popular. Maybe some old school modders will step up...

But I don't think I've been missing out...

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