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Update: it's the M6G. M6D Pistol on HALO3.com

Submitted by rapture on Mon, 04/30/2007 - 6:38pm.

Update: It's actually a M6G. says Frankie.

Update: Looks like we could be sorely disappointed. "Pistol info is wrong in one regard. Not scoped in H3. Ninjas have been assigned." source - thanks jay

MD6

HALO3.com has been updated with some new information. Among the new content is a listing of weapons. The first one listed? The M6D.

Unfortunately, we get no performance information. However, they do mention the 2x scope.

What if HALO 3 ships with the old-school HALO 1 pistol?

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Mintz's picture

Let 'er rip

rapture wrote:
What if HALO 3 ships with the old-school HALO 1 pistol?

Then shit would be off the chain.

Master Kim's picture

Interesting...

Three shot kills, anyone?

Midnight's picture

From the page: "...it is

From the page:
"...it is very accurate over long distances."

Things are looking up. We were just discussing a couple night ago how you can no longer pistol snipe across Hang'em High. This would make things a lot better.

The problem is three shot

The problem is three shot kills are WAY fast. I'd guess maybe around two shots out of the battle rifle fast. Plus remember all the other weapons have been tuned. The rocket is weaker. So is the shotgun. The plasma rifle isn't sticky and so on. The pistol would be extremely dominate if it returned as it's H1 version. They've either fudged the pistol or maybe they created a H1 weapon-set mode preferably with the old maps. Here's to hoping for the latter.

Master Kim's picture

It probably won't be in Halo 3.

It's just there on Halo3.com, that doesn't mean it'll be in the game.

Oculus's picture

H3 Weapons


rapture's picture

H3 pistol = no scope

Updated post to reflect new info. Frankie says there is no zooming with the pistol.

Now we can only hope it's H1 pistol w/o scope.

Midnight's picture

Geez, just when there was

Geez, just when there was hope...

Master Kim's picture

Yes, let's bring back Halo's imperfections...

Midnight wrote:
Geez, just when there was hope...
Yeah, okay, so it makes for good game play balance making the pistol an equalizer, the weapon you could always count on if you knew how to aim, but does that make sense that it's your primary weapon? Come on, I'd rather have a battle rifle which follows function and form.

Oculus's picture

Well someone's wrong

Well someone's wrong.. the Halo3 website states otherwise..

"The M6D pistol is a typical UNSC sidearm. It fires high explosive bullets with a relatively fast rate of fire and good accuracy. The M6D comes fitted with a 2x scope, so while hardly a sniping weapon, it is very accurate over long distances"

From reading through forums, it appears the hump above the muzzle of the gun is a wireless camera that provides for the 2x scopeage.

Mintz's picture

Frankie said it didn't have

Frankie said it didn't have a scope and that the web site is wrong.

Midnight's picture

I'm willing to sacrifice

I'm willing to sacrifice realism for the gameplay mechanic of the H1 pistol. I would actually prefer that a rifle had the same function, but I don't think that's an option at this point.

Midnight's picture

Just reviewed Frankie's

Just reviewed Frankie's weekly update and noticed that a picture showing button functions says you'll have to press the d-pad to talk. I was really hoping they'd ditch that. I much prefer the GoW system where I can hear everyone all the time. I've got a lot of buttons to press in stressful situations, and the last-second communication I utter before I die can swing 1-2 kills.

Master Kim's picture

Hear hear!

Midnight wrote:
I much prefer the GoW system where I can hear everyone all the time. I've got a lot of buttons to press in stressful situations, and the last-second communication I utter before I die can swing 1-2 kills.

Agreed. Perhaps they'll let you do that in the options? Let's hope so.

rapture's picture

It sounds like you are

It sounds like you are limited by your communications options on your console.

Master Kim's picture

Nowai.

rapture wrote:
It sounds like you are limited by your communications options on your console.
Don't forget hardware limitations...

Mintz's picture

I thought the PTT (Push to

I thought the PTT (Push to Talk) system in Halo was to promote the "proximity" chat in the game. Instead of telling the entire team that you want Chico to invade Hotel Rowanda before you, just tell Chico standing right next to you. This leaves the team channel free to discuss the current location of the rockets on the Teamspeak channel.

Midnight's picture

Perhaps so, but I've found

Perhaps so, but I've found that the sharing of information with the rest of the team about said raid of Hotel Rwanda outweighs the fact you're clogging the comm channel. I also find it difficult to use the proximity feature because I am always unsure how far out my voice is audible. Unless you are right beside me then I don't have real confidence that my message will be heard without using the team channel.

Slayer's picture

That definitely bugs me. I

That definitely bugs me. I am always wondering if my team member heard me or not. I find myself pressing the push to talk almost every time I talk because of this.

The GOW system is much better.

Master Kim's picture

Yawai.

Slayer wrote:
That definitely bugs me. I am always wondering if my team member heard me or not. I find myself pressing the push to talk almost every time I talk because of this.

The GOW system is much better.

I always press the left bumper myself. When I played Gears of War, at first I was uncomfortable, but then I got used to it and now prefer it over Halo 2's way. Now when I go back to Halo 2, I'll give entire speeches and forget that I have to push to talk. :/

rapture's picture

I'd rather the whole team

I'd rather the whole team have the same information - especially when there's only a few other people on your team. There's rarely more than 6 people on a team. Usually in H2, there's only 3-5 other people on your team. In GoW, there's only 3 other people on your team.

In BF2, you had squad systems. I think you could play 32 v 32. In that setting, it made since to have comms go through a squad leader. The squad of 4-6 would go off, fight their fight, and talk to themselves. The leader should relay info back to other squad leaders and the commander if need be. 32 people jamming up the comms wouldn't be good. However, with just 6-8 people at most in a 360 game, it's not that big a deal.

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