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New game form harmonix, that lets you not only pretend to play guitar, but also includes drums, bass, and vocals. This sounds like an interesting and possibly fun game.
Gamespot coverage http://www.gamespot.com/news/6168388.html?tag=latestnews;title;0
Nobody has rocked the game industry quite like Harmonix Music Systems. The Cambridge, Massachusetts-based game company is focused squarely on music and rhythm games, and churned out Guitar Hero, one of the most popular new franchises of any genre, with the aid of publisher RedOctane.
The band broke up somewhat abruptly at E3 2006 when RedOctane, which owned the rights to the Guitar Hero name, was purchased by Activision for $100 million. A few months later, Harmonix was bought outright by MTV Networks, and at GDC 2007 EA announced that it would be distributing the next Harmonix-made game through its EA Partners program.
While it was known that the Guitar Hero franchise would live on through Activision-owned Neversoft, Harmonix has kept the volume down on its next project...until now.
Harmonix CEO Alex Rigopulos explains Rock Band in his own words.
Harmonix, MTV Networks, and Electronic Arts today officially announced Rock Band. The music-based game will do Guitar Hero two better by featuring guitar, drum, and microphone peripherals, proving rock and roll requires more than just someone who can handle the axe. Rock Band is scheduled to be available for the Xbox 360 and PlayStation 3 this holiday season.
Like Guitar Hero, Rock Band will feature licensed music. Thanks largely in part to its new relationship with MTV, Harmonix was able to wrangle multi-track master recordings from the catalogs of some of the biggest record labels in the business. On board to offer access to their portfolios are EMI Music Publishing, Sony BMG Music Entertainment, Universal Music Group, Hollywood Records, and Warner Chappell Music. It is currently unknown how much from each music publisher will be available to Harmonix, but the emphasis going forward will be to work with the artists themselves.
Little is known about the gameplay at this time, but online interaction will be vital to the experience. Harmonix CEO Alex Rigopulos told GameSpot, "In addition to the music that ships with the game, we have very big plans for building out a huge library of online expansion content." Rigopulos also said that some content will "very likely" be free.
Cowbell players need not apply.
As for the controllers, the guitar peripheral will control the bass and lead guitar portions, a microphone will be used for vocals, and a drum peripheral will provide the beats. Rigopulos says the drum is "a really impressive piece of hardware. I'm a drummer myself, so we weren't going to settle for anything less than something that felt like a real instrument." Harmonix is still working out the details of how the peripherals will ship.
When asked if wannabe rock stars would be able to go online and seek out other musicians to play with, Rigopulos excitedly said, "Absolutely. The whole experience is actually about reaching out to other people and forming a band together and that collaborative experience...to form a band and rise from obscurity to fame."
The team behind Rock Band also sees the project as more than just a simple game; they see it as a new platform for experiencing music. "We're at the very front of what will be a major transformation in music entertainment," said Rigopulos. "I really believe that four or five years from now, this kind of active participation in music making is going to be how people expect to experience the music that they love. Rock Band is a huge first step in that direction, but the sky's the limit in terms of the span of genres we eventually intend to reach with this."
For more on Rock Band, read GameSpot's Q&A with Rigopulos and EA Partners vice president David DeMartini.
-UPDATE-
Potential prices for the acceceries..
Electronic Arts' upcoming Xbox 360 and PlayStation 3 rhythm game Rock Band will lower the talent prerequisite for gamers looking for musical enjoyment, but there may still be a significant financial barrier to entry. As picked up on by Kotaku, the online arm of GameStop has begun taking preorders for an assortment of peripherals for the game. If the product listings are accurate, outfitting a full four-piece rock band with drums, guitar, bass, and microphone could cost more than $300.
GameStop lists four different peripherals for each version of Rock Band: a microphone, a guitar, a wireless guitar, and a drum set. The microphone is selling for $39.99, with the standard guitar fetching $59.99 and the wireless guitar and drums going for $79.99 each. The retailer expects all the peripherals to arrive alongside Rock Band, which is selling for $59.99 on its own and currently carries a November 1 release date.
The listing for a wireless guitar on the Xbox 360 is notable, as the system thus far has not featured any third-party wireless accessories. Nyko has announced an Xbox 360 version of its Zero wireless control pad, but that has not yet been released.
Please note, while retailer listings frequently jump the gun on publishers' product announcements, they should not be taken as final confirmation of a game's existence; nor should the absence of a listing be considered as proof that a game isn't coming to a given platform.

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Drum Simulator?
If the drums are real enough to act as a drum training simulator, I'll consider a purchase. If they are as fake as the guitar controller for guitar hero, then it's a pass.
As a drummer, I can only
As a drummer, I can only imagine buying this if the drum peripheral is essentially a set of e-drums. I don't see that happening without it being ridiculously overpriced.
Even then
Even then, some of the expensive e-drum sets are crap, and not fun to play on. I'm baffled at how they are going to bring drumming to the masses like they did with the guitar. It will probably have to fit in a small box, and won't look or play anything like drums, but will give the average guy the feeling he's contributing to what sound is coming out of the speakers (precisely what guitar hero does. It's still a blast to play nonetheless).
For some hilarity, get an actual guitar player to try guitar hero.
How much did that
How much did that DonkeyKong/drums/bongo/Nintendo game cost? Same principle?
Not so much
For some hilarity, get an actual guitar player to try guitar hero.
Well according to this guy that won't be the case.. but who knows he could be lying to the masses.. Rigopulos says the drum is "a really impressive piece of hardware. I'm a drummer myself, so we weren't going to settle for anything less than something that felt like a real instrument."
Wow. Party at my place.
Wow.
Party at my place.
I'm in.
I can see it now, HUSHED CASKET LIVE!!!!
Mintz, you missed the GH2
Mintz, you missed the GH2 competition over the weekend :\.
DJ
Uh, where??
Uh, where??
Anaheim :). Coulda rocked
Anaheim :). Coulda rocked out with Fatal1ty.
DJ
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