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The Hushed Casket was founded in 2002 shortly after the launch of the XBOX console. Today the Hushed Casket is a thriving community of gamers, playing together and publishing news and stories that have appeared in major media properties like Newsweek, G4TV, USA Today, and Penny Arcade. Some game developers have even referenced our guides and news to support their gamers. We don't play Halo. We LAN Halo.
It's time for a late night geek out.
I've been thinking a lot lately about Xbox Live... not about playing on it, I've been doing enough of that for the past couple months to burn a hole my modem. But about how it works, how they built it, what does it take to keep it going. I ran into this article at console.hardocp.com where Steve Lynch details his experiences inside the heart of XBL headquarters.
One of my favorite excerpts is about the actual building XBL is controlled from.
“The Xbox Live facilities are located away from the main Microsoft campus in a nondescript three story building with no outside markings other than a small Xbox logo on the front door of the lobby.� (Steve Lynch – console.hardocp.com).
Now think about that for a second. This whole infrastructure, managing millions of connections, gigabits of data per second, all sitting in some seemingly random building not even on the main campus. Does this sound like your typical 9-5'er type job? (or 8am-8pm'er? considering how much work these guys probably had to put into it)
“The Xbox Live Operations Center or “XOC� (pronounced zock) is where all the action is. The large room is literally wall to wall workstations and LCD monitors. There are several monitors attached to the wall at the front of the room that display all kinds of system information. There were also a lot of media carousels at one end of the room, each capable of holding 150 games. From what we saw, there was easily enough storage capacity to hold over 3,000 games.� (Steve Lynch - console.hardocp.com)
As for those with even more geek in their blood. Check out this short video of the (2004) Development Manager at Xbox Live (Boyd Multerer XBL extraordinaire) at Channel 9 about the actual software infrastructure of parts of XBL.
He gives good rundown that helps me wrap my head around what Live is made of. The familiarity I had with a lot of his terminology surprised me.
I am no fanboy, just a fan of what works and what is popular. Xbox Live satisfies both of these demands for me. And to boot I've found another outlet for the competitive streak in me.
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Interesting, Oc.
Interesting, Oc.
Major Nelson's latest two
Major Nelson's latest two blogs actually talk a good deal about the XBL infrastructure, mostly because of the two outages that happened close to Christmas. They go inside the server room and it is LOUD! He references the XOC several times. In a previous blog he has also said they use Cisco networking equipment and Dell servers, although he specifically said they would not reveal what models.
Yeah, I heard that podcast!
Yeah, I heard that podcast! That room sounds like a wind tunnel!
Here's the podcast
Here's one of Major Nelson's podcasts detailing the outage and what did not happen. I'm not an avid podcast listener as of yet, but this is pretty interesting stuff.
I listen to Maj Nelson and
I listen to Maj Nelson and TWIT, that is it.
I'm listening to Major
I'm listening to Major Nelson right now! He IS the only podcast I listen to, aside from the occasional episode of Podtacular, and mine for QA.
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