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Gnome, I've been on both
Gnome,
I've been on both sides of it. It's actually not an easy thing to achieve. You can really only do it the way I speak of in the domination gametype. This gametype has three stationary territories that you have to hold. We have a pretty good strategy for domination at certain maps such as Strike (I think) and Ambush. Each map generally has two territories that are favorable to hold. If you can ever capture both AND control all avenues of approach to the territory closest to the enemy AND not push forward enough for the enemy to spawn behind you, THEN you can get the effect I'm talking about. As I said, It's pretty tough to accomplish and takes a lot of teamwork. At Strike we actually developed positions for each player to hold after we capture A and B. Shyzza watches the alley to B, I watch another alley and a small gate, and Slayer, Willdabeast, Phoenix, and Oculus developed their own positions for watching A.
As I said, it's not easy, but it is great fun when you can pull it off. The end result is that the enemy must run through a corridor that you are "camping" with your weapon firmly pointed at it. You rack up a lot of kills because the enemy team doesn't communicate and run through in mass. That's where the air strikes and helos come in.
I hope you pick it up and get online with us.