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@Midnight: I would guess
@Midnight:
I would guess that the port of Halo 1 to XBOX 360 took many months to complete...long before Bungie became independent. Still someone would have to write the netcode. Bungie has over 100 employees. I would think that they've had the time and resources to do it - especially at the end of the H3 dev cycle. I think a lot of groundwork has already been laid for writing the H1 netcode. I mean, one guy at Gearbox Software did (a crappy job with) it for Halo PC. XBOX Connect faked it. H1 already has network play with lobbies. Surely Bungie could do it...and do it right. Did they do it? That's the question.
I'm guessing that H1 won't have online play because if it did, we'd be hearing about it right now. Fingers crossed, though.
I don't think Microsoft would be afraid to release online MP for H1. iD releases the source code for their Quake games years after they are released. They aren't afraid of people playing their games...for free. And they aren't making any money from those old games. At least MS is making money from H1. I'd say at $15 a pop, there's a lot of money to be made.
I bet at least 50% or more H2 and H3 users have never owned H1.
In #3 you said the the internet would be ablaze with people saying that a $15 game is better than a $60 game. But in #2 you said that a small minority wants H1 online. I don't think both can be true.
I would say that the chances are that #2 is correct and #3 most likely wouldn't happen. I don't think MS is not afraid of the community getting into an uproar. If there was any uproar related to a Halo game, surely it was when halo2sucks.com and company had a field day after the H2 launch. A lot of noise then. Of course, H2 when one to break a ton of records.
I've heard from an inside source that "big things are coming" for Shadowrun. But, more importantly, Gnome knows people.
Hrmm. I wonder if Crimson Skies will have XBOX Live support. It was one of the first XBL games. If it does, I wonder if any netcode had to be rewritten for XBOX 360 architecture.
Hrmm #2. Wait. Several games are coming out. I'd bet that Microsoft hired an independent team of people to make these games versus having each original developer do it. That would seem too taxing on these developers. I mean...FASA doesn't even exist any more and had their hands full with building the first cross-platform game while having a reduced work force. So, I'm guessing that it's likely that Bungie didn't port Halo 1. It was done by someone else and they won't take the time to add XBOX Live support to Halo.
Hrmm #3. Ok. I think I laid out cased for me to be both right and wrong with what I've just written. I guess that mean I'm wrong...
unless I made two wrongs ;)
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currently playing: Call of Duty 4 360, Gears of War PC
collecting dust: Halo 3
currently supporting: The guy who's won the most straw polls - r3/\O¯|ution